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Tap tap revenge tour app store
Tap tap revenge tour app store












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From blisteringly fast graphics to breathtaking icons, they've not only made fantastic apps, but helped make many of the apps we know and love even more fantastic. The work of Guy English and Louie Mantia may first have touched iPhone owners thanks to Tap Tap Revenge, but both of them have careers that far transcend any single app, and from bit to pixel, both have made iOS and OS X better platforms, and the community a better place.

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We are happy to take full credit for all of Louie Mantia's hard work.Jessie Char and Brad Ellis, Pacific Helm

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In between visits to Disney Land, Louie Mantia routinely adds free wallpapers to his website,, posts design concepts on his Dribbble page, and lights Twitter on fire with his opinions.

  • Iterate 49: iOS 7 design special (Part 2).
  • Mantia has discussed his work, and his philosophy with us several times as a guest several on our Iterate podcast. The first tab “Play” lists the ramps you can play, “Prizes” shows a booth of prizes that you can redeem your tickets for, and “Loot” was your personal collection of prizes and trophies. There are four sections of the app, which you navigate with a tab bar. I started designing the UI for the game, which is actually quite simple. He shared his design process on his blog, : One of the apps Mantia worked on at the Iconfactory was Ramp Champ. Louie also lead the user interface design on the critically acclaimed Obama ‘08 iPhone application and has been a strong supporter of quality freeware on the Macintosh since day one. His work as one of the original Tapulous team members brought such iPhone favorites as Tap Tap Revenge and Fortune to the iTunes App Store. Over the years, Louie has made a name for himself in the Mac icon and iPhone development communities. At the time, 2012 hall of fame inductee, Gedeon Maheux wrote on the Iconfactory blog: In November of 2008, Louie Mantia joined the renowned Iconfactory.

    tap tap revenge tour app store

    Debug & Iterate team-up podcast: The future of human interface.Iterate 38: Aged & Distilled and Napkin.

    tap tap revenge tour app store

    It launched in January of 2013 and was featured by Apple on the Mac App Store. A Mac app with iPad-like direct manipulations, they billed it as concise visual communications, or more casually, fast image annotation. Most recently, English teamed with Chris Parrish to form Aged & Distilled, and with Thomas Unterberger handling design, they launched Napkin. The very first one was given by Daring Fireball's John Gruber: Videos of the presentations are later made available on the Çingleton Vimeo (opens in new tab) channel. A yearly, single-track conference held in Montreal, Çingleton brings together developers, designers, and members of the media to present and watch talks focused around a single, grand topic. In October of 2011, alongside Luc Vandal and Scott Morrison, English launched the Çingleton Symposium.

    tap tap revenge tour app store

    In addition, that willingness to help others, and to help the developer community, has manifested itself in other ways as well

    #Tap tap revenge tour app store code#

    Before entering the Mac development community I spent many years writing code for video games on various platforms for various companies.Įnglish is also responsible for helping ensure the graphics performance of, and generally kicking out the door and into the App Store, many other well-known apps that he's either not allowed, or not inclined to talk about. Previously I have worked for Rogue Amoeba on Radioshift for the Mac and Radioshift Touch for iPhone as well as some other products.

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    For Tapulous I wrote the OpenGL engine, MIDI handling, Lua scripting and content pipeline for their Tap Tap Revenge series of games.














    Tap tap revenge tour app store